23 January 2007

Behemoth's Dominion isn't so bad.

{{On a final out of context note, I'd like to say that work is going great and I've finally had a chance to get back into the game a little bit. I must admit, it's quite nice. You can expect to see me writing a bit more now, huzzah!}}



I've spent the past few weeks away again. An adventuring party got a little out of hand... the Ninja scared the Warrior, who let slip his axe in mid-swing... which promptly impaled me in the stomach. Being rendered unconscious by a monster is one thing, but having your vitals slashed by a fellow adventurer is something else altogether. No amount of curing could help me, and I eventually passed out. Collapsing on the floor of the Crawlers' Nest was the last thing I remembered.

When I finally came to, I was at home in Windurst. According to my moogle, the adventurers I was travelling with took me to Jeuno, where the best herbalists and doctors did what they could to patch me up. I was grateful, and I only wish I knew who to thank.

I spent a lot of time at home recovering, and working on my Clothcrafting. It came to my attention that, while entertaining, the craft wasn't going anywhere fast. My friends suggested some other things to pass the time, such as Woodworking and Smithing, two crafts which would be more beneficial to me not only as a Ranger or Corsair, but even as a White Mage. I looked forward to taking up a new craft, but as they were more hands-on, could not do so during my recovery period.

When I wasn't fiddling with Clothcraft, I was visiting family, travelling on business, or practicing my magicks again. Time passed, and I healed. It no longer hurt to sit up, to stand, to walk, or to run. I was ready to get back into the game. I contacted Dawezy and Kintrra, who promptly came to visit. My first adventure back into the world I've missed so much was an escort mission.

Kintrra needed her Fighter's Lorica, the last piece in her set of Artifact Armor as a Warrior. Upon accepting her mission, she grabbed her Paladin gear and set out for Qufim Island. Her friends told her that going alone as a Paladin with her skills as a White Mage to back her up would be impossible. Not one to turn down a challenge, she leapt into action, raving about the event all night long.

Under the cover of darkness, Dawezy and I escorted her through Qufim Island and into the depths of Behemoth's Dominion. As we progressed through the caves, Dawezy tanked the Weapons as I stood back and tossed the occasional spell around. When we reached the end of the road, they came out of hiding.

Doglix Muttsnout, the White Mage.
Picklix Longindex, the Thief.
Moxnix Nightgoggle, the Ranger.

The Goblins were menacing. They looked like any other, but were more powerful than any I'd ever seen before. Dawezy and I kept our distance. Any time a Weapon got close to Kintrra, we pulled it away from her. She fought valiantly. While all three Goblins were alive, it was rough. She came close to unconsciousness many times, and it was against every instinct in my body not to help her. But we watched. We sat back and watched.

Doglix was the first to fall. Without their White Mage, the duo was far more vulnerable. Things still looked rough -- the Thief was the hardest to kill. It took ages, but when Picklix fell, we began to cheer. The impossible seemed possible after all. Moxnix was little challenge at that point; without his friends, he fell easily. The trial took nearly an hour, but she succeeded. When Moxnix hit the ground, our jaws did as well. Had we really just witnessed the slaying of three notorious Goblins by a Mithra Paladin White Mage?

I cannot wait until I am strong enough to do the same.